

The single player storylines focus on all three races, as each tries to decipher the prediction of a Pimmon seer named Korn, who tells of a prophet arriving on Lukkat. For gamers ready to trade in the briefcase for a beanie cap without sacrificing the art of strategy, this title is a sure bet.

The Nations follows the day-to-day action in a settlement, each day lasting a matter of minutes. Each race, as in the first game, has very different backgrounds, work ethics, and priorities. The Nations revisits the planet of Lukkat and its indigenous three strange races: the easy-going Pimmon, the proud Amazons, and the prankster Sajiki. There's no doubt, though, the game owes a large debt to The Settlers series, as did its predecessor. The Nations, the sequel to Amazons and Aliens (released as Alien Nations in Europe), fills the void of challenging RTS games with a sense of humor. SimCity may require a mind for planning, but where's the humor? The Civilization series is a finely honed empire experience, but it, too, lacks a funny bone with the possible exception of its clever advisors. RTS and empire building games are generally a stuffy lot.
